Welcome to AuSIM; leaders in 3D sound technology
Home < AuSIM Applications < Location-Based Entertainment < InTheMix < History
InTheMix
History
A feature interactive experience first presented for the Emerging Technologies venue at Siggraph 2000,
in New Orleans, 23-28 July 2000.
InTheMix is an original production never before exhibited.  The ideas for InTheMix were first developed in a 1991 discussion between Brenda Laurel and William Chapin, InTheMix's creator, while working together at Telepresence Research.  In 1994, Chapin developed some new ideas with singer/composer Todd Rundgren, who had just completed the world's first interactive audio CD, significantly extending the ideas of interactivity.  In 1996, Lennox Smith (InTheMix 's producer) and Chapin first met, and the ideas were revisited for a never-launched project at Aureal Semiconductor.   Catalyzed by meeting at the 1996 Siggraph in New Orleans, Robin Bargar, NCSA's audio director, and Chapin have further developed ideas for employing physically-based, parametric synthesis into interactive experiences such as InTheMix.  In early 1999, AuSIM built a professional-audio localization system to spatialize a full multi-track recording for a head-tracked listener.  This system forms the computational platform for InTheMix.  AuSIM then assembled the InTheMix team to program the interaction and create its content.

While at Stanford in 1993, Chapin created a related type of exhibit called Spatial Listener Interactive Kiosk (or SLIK).  SLIK could map one to four head-tracked listeners into any sound space created by an immersive simulation supporting Crystal River Engineering's Acoustetrontm.  SLIK would tap the control stream between the simulation client and the CRE Acoustetrontm server, duplicating the sound space for additional listeners.  The listeners were free to roam anywhere they could walk to in the sound space.  SLIK enjoyed its ACM debut at SigCHI 1994 in Boston as part of Stanford's DesignSpace exhibit.  SLIK's last appearance was in Aureal Semiconductor's commercial exhibit at Siggraph 1996 in New Orleans.

With respect to remote, shared aural 3D environments, Stanford's DesignSpace exhibit supported two nodes at Siggraph 1993 and three nodes at SigCHI 1994.  The SigCHI exhibit featured one node in California connected two in Massachusetts, with all connections supported by standard telephony.
InTheMix
Home
Interaction Content Innovation History Technical Team
Footer Bar
AuSIM Inc., the experts in 3D sound [Home] [About AuSIM] [Products] [Services] [Applications]

[Support] [Contacts] [Buy Online] [Downloads] [News & Events]
© AuSIM Inc. 1998-2011.    Last updated on