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AuSIM Academic Opportunities
Innovative Tools and Explorations for Students |
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Audio simulation software and equipment
have been acquired and utilized
by universities and institutions of higher learning
over the last two decades.
Beginning in 1991 with Crystal River Engineering's $25,000 Convolvotron,
through Aureal's A3D Vortex engine and AuSIM's GoldSeries servers,
real-time 3D audio systems have enabled researchers to explore
important questions in psycho-acoustics, simulation-based training,
accident reconstruction, operator displays, and human performance.
But this revolutionary technology should also be in the hands of creative explorers in the arts, in the sciences, and multi-disciplinary programs. This page discusses some opportunities for academic use that may not be formal research. |
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Interdisciplinary New Media AuSIM3D brings possibilities to new-media programs looking for innovative technologies that support blue-sky creativity. AuSIM3D provides a common tool for students from oft-non-intersecting discliplines such as music performance, computer science, and physics to collaborate in creative ways.
Real-Time Computation Every sound traverses a path from a source through an environment to a listener. Any attribute along that path can be changed at any time. Thus while a musical performance can be pre-scripted in source and environment, the listener conditions can be dynamic, making every experience unique. Alternatively, the listening conditions can be fixed, while the performance is dynamic.
Static Recordings
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Interactive/Performance Art With the addition of sensors in the audience, the performance can automatically react. See the review of AuSIM's InTheMix interactive experience from 2000.
Programming
Physics-based Models
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