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AuSIM Academic Opportunities
Innovative Tools and Explorations for Students
Audio simulation software and equipment have been acquired and utilized by universities and institutions of higher learning over the last two decades.  Beginning in 1991 with Crystal River Engineering's $25,000 Convolvotron, through Aureal's A3D Vortex engine and AuSIM's GoldSeries servers, real-time 3D audio systems have enabled researchers to explore important questions in psycho-acoustics, simulation-based training, accident reconstruction, operator displays, and human performance. 

But this revolutionary technology should also be in the hands of creative explorers in the arts, in the sciences, and multi-disciplinary programs.  This page discusses some opportunities for academic use that may not be formal research. 

Interdisciplinary New Media
AuSIM3D brings possibilities to new-media programs looking for innovative technologies that support blue-sky creativity.  AuSIM3D provides a common tool for students from oft-non-intersecting discliplines such as music performance, computer science, and physics to collaborate in creative ways. 

Real-Time Computation
AuSIM3D is a real-time simulation technology.  As such it is designed to dynamically react to unforeseen circumstances during the course of the computation.  Typical input is from active, continuous sensors, or from human controllers. 

Every sound traverses a path from a source through an environment to a listener.  Any attribute along that path can be changed at any time.  Thus while a musical performance can be pre-scripted in source and environment, the listener conditions can be dynamic, making every experience unique.  Alternatively, the listening conditions can be fixed, while the performance is dynamic. 

Static Recordings
The music on a CD or soundtrack on a DVD are fixed such that every user experience when they are played is repeatable.  The sound engineering of any dynamic effects over the course of these compositions are traditionally done by studio engineers turning knobs on the studio console.  AuSIM3D supports both dynamic human performance of the effects and precise programmed movements.  The production time on a complex piece can be drastically reduced, allowing more time for creativity. 

Interactive/Performance Art
Traditional musical performances are interactive in that the musician can react to the audience during the performance.  Imagine the possibilities if the motion dynamics of the sound were also in the control of the performer, especially when reinforced over a sound production system. 

With the addition of sensors in the audience, the performance can automatically react.  See the review of AuSIM's InTheMix interactive experience from 2000. 

AuSIM furnishes a few tools to control AuSIM3D without formal programming.  But these tools support only a fraction of the possibilities enabled by AuSIM3D.  The real power of AuSIM3D is uncovered when creative minds write new programs to control AuSIM3D in unique ways.  With this approach, creative programmers can participate in the art. 

Physics-based Models
AuSIM3D is based on a set of models along the sound propagation path.  These models are extractions from the physics of wave propagation.  AuSIM3D supports "model plug-ins" to be created and replace the existing default model.  Physics students can explore what it might sound like if the atmosphere had different properties or didn't follow normal physics laws. 

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