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AuSIM Academic Opportunities
Innovative Tools and Explorations for Students
Audio simulation software and equipment
have been acquired and utilized
by universities and institutions of higher learning
over the last two decades.
Beginning in 1991 with Crystal River Engineering's $25,000 Convolvotron,
through Aureal's A3D Vortex engine and AuSIM's GoldSeries servers,
real-time 3D audio systems have enabled researchers to explore
important questions in psycho-acoustics, simulation-based training,
accident reconstruction, operator displays, and human performance.
But this revolutionary technology should also be in the hands of creative explorers in the arts, in the sciences, and multi-disciplinary programs. This page discusses some opportunities for academic use that may not be formal research.
Interdisciplinary New Media
AuSIM3D brings possibilities to new-media programs looking for innovative technologies that support blue-sky creativity. AuSIM3D provides a common tool for students from oft-non-intersecting discliplines such as music performance, computer science, and physics to collaborate in creative ways.
Every sound traverses a path from a source through an environment to a listener. Any attribute along that path can be changed at any time. Thus while a musical performance can be pre-scripted in source and environment, the listener conditions can be dynamic, making every experience unique. Alternatively, the listening conditions can be fixed, while the performance is dynamic.
With the addition of sensors in the audience, the performance can automatically react. See the review of AuSIM's InTheMix interactive experience from 2000.
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