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AuSIM Audio Simulation Engine |
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single AuSIM3Dtm processor; expandable to dual |
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supports 128 sound sources; expandable to 256 |
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supports one to four listeners; expandable to 32 |
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supports custom minimum-phase HRTF filters up to 512-taps |
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audio buffering memory: 1200 seconds, expandable to 170 minutes |
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4U expandable black chassis, rack-mountable |
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Analog/Digital I/O |
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sixteen (16) digital input channels (8 unused by analog interface), up to
24-bit @ 48 KHz; expandable to 64 channels |
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sixteen (16) digital output channels (8 unused), up to 24-bit/48 KHz;
expandable to 64 channels |
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ten (10) analog input channels, (8 are 24-bit); expandable to 66
channels |
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ten (10) analog output channels, (8 are 24-bit); expandable to 66
channels |
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4-way balanced headphone amplifier |
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24-channel balanced analog patch-panel (input and output) |
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four RS-232 client interfaces |
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Black 8U rack-enclosure with carrying handles, pre-wired with
power distribution |
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High-fidelity, specifically equalized, open-circumaural
headphones |
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InterSense InertiaCube 2 inertial-based head-orientation
tracker |
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Pre-installed, royalty-free library of over 600 wavefile
samples |
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System, server, renderer, and client software licenses
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Manuals, internal cables, and RS-232 null-modem cable to
client computer |
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Server console: keyboard, mouse, and flat-panel monitor
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Performance |
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localization: 128 concurrent sources @ 44.1 KHz sample rate,
110 concurrent sources @ 48 KHz sample rate |
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pitch: 20-500% shift control for all sources |
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dynamic update rate: better than 120 Hz |
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analog input: 128X oversampled, 24 bit A/D converters |
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analog output: 8X oversampled, interpolating filters |
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stereo crosstalk: 100dBV @ 100Hz, 80dBV @ 1kHz, 60dBV @ 10kHz |