|
AuSIM Audio Simulation Engine |
|
|
single AuSIM3Dtm processor; expandable to dual |
|
|
supports 128 sound sources; expandable to 256 |
|
|
supports one to four listeners; expandable to 32 |
|
|
supports custom minimum-phase HRTF filters up to 512-taps |
|
|
audio buffering memory: 1200 seconds, expandable to 170 minutes |
|
|
4U expandable black chassis, rack-mountable |
|
Analog/Digital I/O |
|
|
sixteen (16) digital input channels (8 unused by analog interface), up to
24-bit @ 48 KHz; expandable to 64 channels |
|
|
sixteen (16) digital output channels (8 unused), up to 24-bit/48 KHz;
expandable to 64 channels |
|
|
ten (10) analog input channels, (8 are 24-bit); expandable to 66
channels |
|
|
ten (10) analog output channels, (8 are 24-bit); expandable to 66
channels |
|
|
4-way balanced headphone amplifier |
|
|
24-channel balanced analog patch-panel (input and output) |
|
|
four RS-232 client interfaces |
|
Black 8U rack-enclosure with carrying handles, pre-wired with
power distribution |
|
High-fidelity, specifically equalized, open-circumaural
headphones |
|
InterSense InertiaCube 2 inertial-based head-orientation
tracker |
|
Pre-installed, royalty-free library of over 600 wavefile
samples |
|
System, server, renderer, and client software licenses
|
|
Manuals, internal cables, and RS-232 null-modem cable to
client computer |
|
Server console: keyboard, mouse, and flat-panel monitor
|
|
Performance |
|
|
localization: 128 concurrent sources @ 44.1 KHz sample rate,
110 concurrent sources @ 48 KHz sample rate |
|
|
pitch: 20-500% shift control for all sources |
|
|
dynamic update rate: better than 120 Hz |
|
|
analog input: 128X oversampled, 24 bit A/D converters |
|
|
analog output: 8X oversampled, interpolating filters |
|
|
stereo crosstalk: 100dBV @ 100Hz, 80dBV @ 1kHz, 60dBV @ 10kHz |