|  | AuSIM Audio Simulation Engine | 
      
        |  |  | single AuSIM3Dtm processor | 
      
        |  |  | supports 64 sound sources | 
      
        |  |  | supports one listener; expandable to 4 | 
      
        |  |  | supports custom minimum-phase HRTF filters up to 512-taps | 
      
        |  |  | audio buffering memory: 1200 seconds, expandable to 72 minutes | 
      
        |  |  | mobile notebook computer with integral screen and keyboard | 
      
        |  | Analog/Digital I/O | 
      
        |  |  | eight (8) analog input channels, 24-bit resolution | 
      
        |  |  | eight (8) analog output channels, 24-bit resolution | 
      
        |  |  | single-channel balanced headphone amplifier | 
      
        |  |  | one RS-232 client interface | 
      
        |  | High-fidelity, specifically equalized, open-circumaural
        headphones | 
      
        |  | InterSense InertiaCube2 inertial-based
        head-orientation tracker | 
      
        |  | Pre-installed, royalty-free library of over 600 wavefile
        samples | 
      
        |  | Four sample listener filtersets (HRTF filters) | 
      
        |  | System, server, renderer, and client software licenses | 
      
        |  | Manuals, internal cables, and RS-232 null-modem cable to
        client computer | 
      
        |  | Integrated console with high-resolution flat-panel display | 
      
        |  | Performance | 
      
        |  |  | localization: 64 concurrent sources @ 44.1 KHz sample rate,
        64 concurrent sources @ 48 KHz sample rate | 
      
        |  |  | pitch: 20-500% shift control for all sources | 
      
        |  |  | dynamic update rate: better than 120 Hz | 
      
        |  |  | analog input: 128X oversampled, 24 bit A/D converters | 
      
        |  |  | analog output: 8X oversampled, interpolating filters | 
      
        |  |  | stereo crosstalk: 100dBV @ 100Hz, 80dBV @ 1kHz, 60dBV @ 10kHz |