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| AuSIM3D Vectsonic 3D Loudspeaker Array Display | ||||||||||||||||||
| AuSIM3D® Vectsonic™
      is a loudspeaker array display technology option
      for AuSIM's audio simulation engine. | ||||||||||||||||||
| Historically, AuSIM3D® supported only binaural headphone displays
      with a multiplicity of Head-Related Transfer Function (HRTF) mappings
      from respective sound source bearings mixed to LEFT and RIGHT output channels. 
      Vectsonic extends AuSIM3D to support more complex transfer functions
      with any number of sinks (output channels). 
      N-Sink Runtime Processing 
      Vectsonic Software | Vector-Based Amplitude Panning The simplest mapping from source to sink is a gain scaling, affecting only the relative amplitude among a set of sinks. With this scenario, signal phase and signal color is not altered. A popular gain-only mapping for 3D loudspeaker arrays is Vector-Based Amplitude Panning (VBAP). VBAP was developed in Finland by Ville Pulkki as a sound display solution for CAVE's.   Normally VBAP is computed in real-time for each sound source. However, for AuSIM3D Vectsonic, VBAP is pre-computed into a multi-sink AHM file. AuSIM3D Vectsonic is not limited to VBAP mappings, but currently a derivation of VBAP is the only mapping choice within the VectsonicTools. | |||||||||||||||||
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